![]() I'm just speaking from experience so what I say may not work 100%. You should be able to modify them in order to apply custom fixes for games. This is my build of Proton with the most recent release of vanilla wine, has ffmpeg enabled for faudio by default, and all of Proton's patches ported over to be applied to wine, as well as wine-staging and vkd3d. Only for me it ends up like this: STEAM_COMPAT_DATA_PATH="/mnt/extra/Games/steamapps/compatdata/489830/pfx" WINEPREFIX=$PWD "/mnt/extra/Games/steamapps/common/Proton 6. Looks like that variable is also set by the -no-isolate option to winetricks. If it crashes, you have to be sure to manually kill all wine-based processes in a new terminal window. 2 Released With Tier 1 Variable Rate Shading, Preps For DXR Ray-Tracing In addition to having DXVK 1. Wine Staging is a patched version of Wine, which contains bug fixes and features that have not been integrated into the stable or development branch yet. Many tests are added to the DInput module, using a virtual HID device to not Scroll down and select the Wine version you want. " I mean "Proton and Wine don't work in the same way whatsoever, which. Unlike regular bottles created with WINE or Proton in Bottles, Steam prefixes use slightly different rules and are tied to the runner they are created with.
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